
SocialTV for Apple TV
A working Apple TV prototype revisiting a 2015 idea: bringing the show and the conversation together.
Side explorations and earlier versions of this site, kept here for the curious.
Earlier pages use the same passcode as the work. Site versions are listed oldest first.

A working Apple TV prototype revisiting a 2015 idea: bringing the show and the conversation together.

A homepage take set on a city street, with a walking character and a day and night theme.

An alternate-reality version of the portfolio themed as a Lumon Industries design division.

Desktop explorations of an expanded case-study card, using still images from the work.

A playable falling-blocks puzzle game with interface pieces instead of tetrominoes.

My first exploration of what AI could make, starting in Figma Make. I gave AI too much creative control, and the result felt unmistakably AI-generated.

An early exploration with Claude Design. I was testing what was possible, but the literal mountain-and-summit theme still felt too obviously AI-generated. I had given AI too much control.

The turning point: I took a step back and started building the site as I saw it. The trail at dusk and lantern glow came from my own vision for the experience.

The previous homepage, from April to October 2026: a night-trail scene with video, testimonials and field notes.

The live homepage, a rebuilt Trail with its own navigation and motion control.

The first write-up of rebuilding the Alaska Airlines design system as Jetstream 2.0, in the style of the earlier homepages.